Gameplay System

The gameplay of these games are pretty straightforward. Blast through the dungeon to the end, and every three stages you fight a boss. Each game has ONE boss, but the stats and color will vary each time.

MAP PROBLEMS

A problem with the map is that while it was intended to be a maze, if you stray from the path to the end, it immediately is a dead end. Couple that with a low amount of unique "tiles" of map constantly reused, and you have a very simply made game.

Upsides to the system
The game also has it's upsides. If you have more than one chapter of the game, you can choose to have a convertable data game, allowing you to get most of the items in one game, then converting them all to the next. HOWEVER, due to each game's required strategy change, it is advised to instead bring all-around weapons.